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2 Paras Kaul seated at her computer system, wearing
the Brainwave apparatus. As part of her performance,
“That Brainwave Chick,” Paras concentrates to allow
her alpha state to be experienced. The brainwave
activity triggers both visual imagery and audio music.
important in the physical
realm…. What may move this
process forward is the work being
done with “intelligent software
agents on the Web.”3
1 “My Gasket” by Paul Brown. Iris print. 69 by 62 cm.
baum create performance events such as “That Brain-
wave Chick” (Figure 2).
Her current work centers on net-
worked environments and the
Paras has also produced a CD with neural audio imag- exploration of “the social psycholo-
ing and sound. Using IBVA software and a headband gy of group dynamics.”
with three electrode sensors, the participant’s brain con-
Art made with computers began
trols images that are displayed on a screen as well as in the 1960s and, unlike many other
music that is interpreted through a MIDI synthesizer. In twentieth-century art movements,
a 15 September 1999 letter Paras wrote,
has taken decades to be recognized
by the conventional art community.
When beginning the neural imaging process in
real time, the brainwave activity is random and
changes rapidly. A viewer is likely to be involved in
a settling process whereby neural activity is tran-
sitioning to a calm, focused state of mind. During
this time, images and sound may appear chaotic,
so related audio tracks reflect this unsettled brain
activity. As a viewer begins to relax and focus his
or her attention, the audio and visuals will begin
to flow more naturally, and the effect of the mul-
timedia experience will become calming. A goal
of the neural imaging experience is to increase
awareness of the fact that we have the ability to
relax and exist in stress free states of mind ….
At that, it is only just beginning to be
appreciated. Ironically, as Frieder
Nake commented in an interview
(Pasadena, Calif., Feb. 1988), the 2 “Bodies© INCorporated, Head”
first artists and scientists to use the from Victoria Vesna. Interactive.
technology truly believed that the
technology would lead to democra-
tization of art and of the art world. They saw computer
printouts as an unending source for multiple originals.
For the past twenty years artists have exclaimed, as Joan
Kirsch said in her 1980s article of the same name, “When
will computer art be taken seriously?” In an art market
based on rarity and scarcity, it will be interesting to see
how the market for new art develops with unlimited mul-
tiple originals and cyber artworks. I wonder how we will
This work is an example of the reactive and interactive market our “third skin?”
experience that is a developing aspect of the technology.
■
Telemetric art and Web art will continue to be real-
ized in the new millennium. One example is by Victoria References
Vesna and collaborators Robert Nideffer, Nathanial
Freitas, Kenneth Fields, Jason Schlerfer, and others. The
work is titled “Bodies© INCorporated” (Figure 3).
.bodiesinc/ucla.edu.
1. V. Molnar, “Toward Aesthetic Guidelines for Paintings with
the Aid of a Computer,” Leonardo, Vol. 8, 1975, p. 185.
2. P.D. Prince, “Interacting with Machine Culture,’” IEEE
CG&A, Sep./Oct., Vol. 13, No. 5, 1993, pp. 4-8.
3. V. Vesna, “Marketplace: From Agents and Avatars to the
publications, 1997, p. 2.
Vesna said,
…soon the same issues that seem to be somehow
relevant only for “cyberspace” will be equally
Contact Prince at patric@siggraph.org.
IEEE Computer Graphics and Applications
27